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My guess is that you might have some cumulative position error (tiny errors that add up). This is more likely to happen if you run at high speeds. We're working on some improvements to the motion control code, that should lessen this likelihood - but in the mean time, you can move (or remove) the plastic ball Park by carefully loosening it by prying it up with a non-sharp flat tool (butter knife?). It's held in place by strong double-stick tape.
I run 2-ball frequently; I have Attach and Detach in my main playlist so it's kind of random. Yes, some tracks are not ideal in 2-ball mode. There is a flag for this, but the table does not use it yet. On my 2' side table I've never had lost ball or attached-to-main. The only problem I have is that after a while Detach stops working due to sand build-up in the ball Park, so I have to manually clear that. I'm wondering if maybe you have too much sand on your table. Did you use all of it, or about half-ish (we didn't use all the sand that came with the table).
Following on from playing around with the flic buttons to control my sisyphus table via a home automation hub, I use home assistant at home so I have Set it up to control my sisyphus, Current Setup is
When an erase track starts Set speed to 100%When erase track finishes Set back to 30%When I leave home pause the tableWhen I return Resume the table.You can also adjust the Speed and brightness of Sisyphus in home assistant with slide bars and Pause / Unpause etc with clickable scripts.If there is interest I can publish my whole config to Github for users, but to test you can add the following to your Home assistant configs to test Sisyphus if you do config.yaml, groups.yaml and scripts.yaml first you can see the status of Sisyphus without worrying about making the automation work (As it depends on having presence detection Setup)
Ill Attach 1 file to each post (If you just use configuration.yaml) you will be able to see the Status of Sisyphus in the top header of home assistant.
Attachment : configuration.yaml_.txt
Posted by: Cameron
I've been working on a Physical button to click to unpause between tracks, I started thinking about an IFTTT Integration but then your Sisyphus would need to be exposed to the internet,
I have a Flic button now working so you can press the button to Unpause the Sisyphus and have it start the new track.
In the Flic app on your phone that the Bluetooth button connects to, Set up an Internet Request, Set the type to Post
address Set to
Unpause address>/sisbot/playPause address>/sisbot/pause
Body is {"data":{}}
content type is application/json
Save it and now when you press the flic button you can unpause the Sisyphus and start the next track.
Attachment : Screenshot_20180707-131505_Flic.jpg
Where did you get the info on the webrequests? Is there a documentation for that? What would be the request for changes in lighting?
I've been working on a Physical button to click to unpause between tracks, I started thinking about an IFTTT Integration but then your Sisyphus would need to be exposed to the internet,
I have a Flic button now working so you can press the button to Unpause the Sisyphus and have it start the new track.
In the Flic app on your phone that the Bluetooth button connects to, Set up an Internet Request, Set the type to Post
address Set to
Unpause address>/sisbot/playPause address>/sisbot/pause
Body is {"data":{}}
content type is application/json
Save it and now when you press the flic button you can unpause the Sisyphus and start the next track.
Attachment : Screenshot_20180707-131505_Flic.jpg
Agreed! I use some tracks as a base before the next track, or to plow sand back to the center, so I’m not concerned about precision on those tracks, and would use faster speeds. For more intricate patterns, slower speed with more detail is better.
In addition to the ability to change the speed of individual tracks in a playlist, I’d also like the ability to select whether to pause after each track. If I ran an E10, an attach or detach, or an Apache1 in reverse to push sand into the center, I would deselect the contemplation pause after those tracks. Possibly, for the attach and detach, program it to immediately begin the next track always.
When editing a playlist, and selecting the add a track option, could the new track be inserted into the playlist at the point where you are in the list? Current behavior adds the new track to the bottom of the list, then you need to drag the track into the desired position in the playlist.
What function does the “favorite” button have? Can “favorited” tracks be added to the left side of the edit playlist screen so they could be inserted easily? If so, I’d recommend that the attach and detach tracks default to “favorite” for easy insertion. If this is already a feature, please accept my apology for not having tested it!
Do the tracks have the ability to attach multiple images in the library? I’d appreciate seeing images of the track in standard and reversed mode (for those that can be reversed), and with multi-ball (standard and reversed).
Finally, I have a suggestion for an edge-plowing track. The magnet can go outside of rho 1, as it does during the Park and attach routines. Can a track be created to use the second ball to run consecutive reversing “c” patterns ending at each edge of the garage from the extreme reach of the 2nd magnet arm to clear the edges of the sand ridge back inside of the rho=1 position?
Thank you!
Hi gang. I’m a newbie and am very excited about the anticipated arrival of the metal coffee table that I just recently ordered.
Q for you, as I’m new. I’ve seen multiple references to the two-ball + RGB upgrade, and now am not sure exactly what I might be getting when the table arrives. If I ordered the RGB metal coffee table, does it also come with the two-ball capability (ball Park + extra arm + extra ball) or is that an additional customization that is purchased separately?
@burningamd, ah, right using the Community feature you can't see the track files. My tracks (same as in the Community) are downloadable here:
@Bruce, OK, good to know about it not being centrifugal force! Too much sci-fi on my part I'm sure. Could the ball Park not be positioned correctly?
Is there a WAy to safely remove the ballpark ? I mean, detach it from the table without causing damage underneath ? I really love my table, I mean, REALLY, but ALL my frustrations come from this ballpark.
During the first week when I got the table , I've tried a couple of tracks with two balls mode and it WAs nice to see it operate. But frequently, the second ball WAs getting stock on the "main Park" of the ballpark (on the right side)... Or even worse, during a Single ball track run, the second ball WAs hooked by "mistake" by the secondary arm and ruins th ...
... on your Sisyphus, but it will definitely cause problems if someone tries it on a different size Sisyphus. (The reason is that all rho values are scaled by the table's sand field radius. But the distance beyond the normal plottable field and the ball Park is not proportional to table size). If you'd like to post pics of your custom erase track in action, or post snippets of the track and explain how it works, for those who WAnt to create their own, I'm fine with that. But we do not approve tracks for download on our Community or forum that cannot be played ...
Yes, I have. I've been thinking about implementing head-ball Parking for a while. This would mean all tracks would have 3 possible playback modes:
head-ball alone (normal 1-ball operation)
2-ball mode
tail-ball alone
The main concerns are reliability of adding another Parking / unparking routine on the other side of the acrylic ball-park, plus creating an interface that makes choosing between these easy and not a confusing mess. If you have programing ability, it is easy to create a track that emulates tail-ball only, using the head-ball - just take an existing THR file and replace every Theta with Theta + Pi, and every Rho with 1-Rho. These tracks will only look good for algorithmic stuff - this "inside-out" transformation is not kind to representational content!
@bruce
I'll give that a look, it's only certain tracks though. Maybe the acceleration in those in particular are selectively causing slipping. But I suspect this is not the case because the track is otherwise OK and it seems very deliberately going off.
For instance if you look at the photo of the triangular track, the track is "printing" fine, but as the triangle gets bigger it starts ramming the ball into the Park, eventually it over travels so much it knocks the ball off.
It homes in the center fine and prints 45 other tracks perfectly.
Just following up on this thread. I Set up a table for my father and then Set up port forwarding to forward ports 80, 3001, and 3002 from the table. I can connect to the http server on port 80 and can connect to the table from the app by entering their WAN public IP as a manual ip address. When I try to control the table from either the web interface or the app, it appears to be letting me do so. However, none of the actions seem to have an effect. Is there another port that it's using for the upstream connection to the table, or is there a different roadblo ...
Thanks for looking into this, @Bruce.
The playlist has the following (2-ball mode), run sequentially (not shuffled)::Attachspmrph1r (0/1)tensig2$ (1/0 - reversed)trialdn1 (0/1)
All are Set "reversible." All are Set to "force orientation." When I run the playlist, spmrph1r runs as expected. I can see the main ball in tensig2$ moving to the proper Theta in accordance with "force orientation," as expected, and tensig2$ runs reversed.
Unfortunately, though, at the transition between tensig2$ and trialdn1, sisbot inserts ye olde looping connection line—and then runs trialdn1 in reverse!
So something is not functioning as expected.
I don't have much of a response on most of your points. I will say. decreasing and running my table at even 3/4 speed reduced some issues like balls going into the "ball Park"
In fact, since the ball Park appears to be a 2-car garage, you could potentially have 3 balls available, with 1 or 2 active at a time (I guess that's 9 combinations? A, B, C, A+B, B+A, A+C, C+A, B+C, and C+B). In addition to ball size, ball color could be cool (I'd love to see dark gray or black myself). To get truly crazy one could add a few more ball Parks at the other 3 cardinal directions and have up to 8 Parked balls.
I put few "Attach" and "Detach" in my Default Playlist which is shuffled, so sometimes the table is single ball and sometimes it's dual ball. But some tracks don't look great in single ball, so it will be nice when this is better than just random chance (and instead based on the track flag).
That "shouldn't" happen (tracks are automatically scaled to the radius of the sand-field) - but - Murphy (as in his Law), is always at play. We're still working on making 2-ball mode more robust. Anything that causes either ball to become unattached from its magnet, may lead to two balls on one magnet. The two causes of ball-cleaving are crossing a sand mound that's too deep, and a ball hitting the ball Park (not during attach / detach track). The latter means Sisyphus is out of position. Position errors can add up when running at higher speeds. Like I said - we're working on it. Now that many more Sisyphi are 2-ball enabled, we will have far more feedback to help us figure it out.
... second magnet will pick up the tail ball in the "ball-park" and bring it out into play. Every track after that will run in 2-ball mode. To go back to 1-ball, just run "detach" as a single, or put it in your playlist to automate it. Usually, if you create playlists that have detach and attach in them, you will WAnt to run the sequentially (not shuffled). All tracks "run" in 1- or 2-ball mode. But usually, stuff that is recognizable (drawings of things, text, logos, etc) doesn't look good turned inside out :). Algorithmic stuff, on the other hand, can look g ...
Sorry yes the App talks to the Sisyphus APIs on standard port 80 (Http default) even though the wen and app interface is on port 3001. The Setup for the Set speed and brightness is better, I worked out the API calls better when I had a second look and had to post actual data to the APIs so play and pause using the Post data for the Set brightness should work better.
Correct, I have the start time Set to when Night Mode should start (and the table should turn off). I've only connected to my table with the phone App so far, when I first Set it up the time WAs correct but something happened since to make it change. I will try shifting the start/stop time to compensate as a temporary solution for now.
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