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Search result for: WA 0812 2782 5310 Layanan Pembuatan Railing Tangga American Style Ungaran Barat Kab Semarang
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| # | Post Title | Result Info | Date | User | Forum |
| 1.10.13 update problem | 3 Relevance | 8 years ago | pawliger | Beta releases and bugs | |
| After applying 1.10.13 the default playlist started playback. I stopped playback and ended up with both balls parked in the ball dock and no WAy to get the table to regain either. I manually placed the ball and got running again, but it WAs unexpected after the update to have seen the larger ball apparently disappear! | |||||
| RE: Mac downloads .thr files as HTML or TXT | 3 Relevance | 8 years ago | Bruce | Table Customization | |
| Don't WAnt to burst bubbles - but - I don't think "any picture" can be well-converted into a continuous path*. Converting raster to vector is non-trivial. Especially with the constraint of single continuous path. But I do get the desire 🙂 *On the scale of a home-version Sisyphus table. | |||||
| RE: Sisyphus Programming Guide - So far | 3 Relevance | 7 years ago | Bruce | Community Tracks | |
| ... or correct: All track files (filename.thr), must start with their Rho value either 0 or 1, and end with Rho either 0 or 1 - end and start Rho can be the same. I chose to start with this limitation so that tracks could easily be linked together without distracting traces connecting a new track's start to the last track's end. Therefore, there are four track "flavors": 00, 01, 10, 11. If a track finishes playing at Rho = 1, and the next track's start Rho is 0, the program will try to reverse the track - which will works for 01 and 10 tracks. If reversing d ... | |||||
| RE: How do we share tracks we create in your DropBox area? | 3 Relevance | 7 years ago | Bruce | Community Tracks | |
| @brandoncissna - First, start here: And then, once you are able to connect your web browser to your table, move on to here: We know that this is not the easiest or most straight forward process. But it's the best we have currently. We will be making a major push this year to improve the process, with the goal to make downloading new tracks as simple and intuitive as it is with music files. But that takes considerable developer time - which we are investing in. | |||||
| RE: Lighting bugs | 3 Relevance | 7 years ago | Bruce | Beta releases and bugs | |
| The first issue does sound like a bug - I'll pass your report on to our devs. The second issue may be a bug, or may be a feature :). There are two choices for lighting control - manual vs. autodim. The default is autodim: There is a photosensor on the SisBotBoard (SBB) that is "looking" at the floor under the table, which is then used as a rough gauge of ambient lighting in the environment. Using this, the LED's dim in evening, and brighten in the day - all without user intervention. In this mode, the slider affects the sensitivity of the sensor - and this relationship is not linear. Since there are many variables involved (ambient light levels, floor under table reflectance, and people's preference for what is "proper" light level), the optimal setting for the slider will vary, and is arrived at empirically. With the autodim feature disabled, the table will respond to the slider more as you describe - brightness will vary linearly* over the entire range, but will not auto-change with changing ambient light levels. *Actually, the relationship is exponential in control of the hardware, but is perceived as linear by the human eye. | |||||
| RE: One vs Two balls on 3' wooden table | 3 Relevance | 8 years ago | Bruce | Table Usage | |
| @Don, "Can anyone point me to some reading material that might help me progress into a more complex track making game?" Welcome to my world! First off - although I'm pretty sure when it comes to sand plotting, I have more area under the curve than most - I'm no authority. But with regard to compexity - I would divide it, for now, into those tracks that are generated algorithmically, and those not. So the pumpkin track, and any tracks that you recognize (including text), are non-algorithmic. All the others -'crop circles', spikey or swirly/loopy spirals, and fractals - are created via multilayered recipes (instructions) -aka algorithms. Both branches are infinite design spaces. Markyland created Sisyphus For The Rest Of Us so that people could more easily explore non-alg space. If you're interested in algorithmic pattern space - start googling. All you need to do is place the connect-the-dots in the right order :). | |||||
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